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From Giroux to a Public Pedagogy through Video Games

I suppose you have memory of Henry Giroux as much as his pioneering work in public pedagogy. After you read James Paul Gee and Elizabeth Hayes' article, your eyes will pop up, learning the educational value of Yu-Gi-Oh cards and how we've come to built a Public Pedagogy through video games.

Derek Wenmoth has read the article and offers a deep insight of what is meant by these two authors:

Gee and Haynes argue that todays television shows, movies, websites and online games, are much more sophisticated in terms of the demands they make of viewers/users than they ever have been before, and that through engaging with them, there is quite profound and real learning taking place - what we often call ‘informal learning’. They further argue that this sort of learning is often wrongly compared with ‘formal learning’ in classrooms, because there is not teaching involved. Gee and Haynes make the point that teaching is a part of the gaming world - albeit implicit in the design, resources and affinity spaces involved.

Next time you want to pull out some these uncountable number Yu-Gi-Oh cards, belonging to your son, think twice.

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